Clothing Store is a Hidden Object Location in the Seekers Notes: Hidden Mystery game.
To unlock Clothing Store, you must be at Experience Level 12 or higher.
Clothing Store is a Hidden Object Location that requires Access Passes to play. It is a Premium Location, meaning in addition to energy points, a certain number of Gold Thread Access Passes are required for each play of Clothing Store.
Diary Entry:
“ | Today I happened to visit a place with a cozy and creative atmosphere - the Clothing Store. Its doors are bursting with an influx of customers as soon as they open in the morning, because there are many ladies and gentlemen who love to dress up and always keep up with the latest fashion in Darkwood. Here everyone can order themselves dresses and suits in every style and color. I'll definitely come back here when I need to revamp my wardrobe. | ” |
Unlocking and Open Quest[]
Clothing Store unlocks at Experience Level 12.
A Quest will start to find the Key to the Clothing Store. The Clothing Store Key Quest asks the player to win Hidden Object games of Ballroom. Once this Quest starts, you may have to win multiple games of the Location before you successfully get the Key to Clothing Store as one of the rewards for winning.
Once you have the Key to Clothing Store, you can open the new Location. Tapping on the Icon for the Location on the Darkwood Town Map will bring up the 'Open' Window for the Location. The requirements to open the Location are listed here. The requirements are usually a Key for the Location.
Clothing Store is a Hidden Object Location that requires Access Passes to play (Premium Location). In addition to energy points, the access pass named Gold Thread is required for each play of Clothing Store. The number of Gold Thread Access Passes needed depends on the Rank of the Location. Gold Thread can be given as rewards for successfully exploring any of the other Hidden Object Locations, it can be received as free gifts from Friends or it can be purchased in the Store.
Objects[]
The following is a list of Hidden Objects that can be found in Clothing Store. Depending on the Rank and Game Mode you may not have to find all the objects in one play of the Location.
- Apple
- Ball of Yarn
- Ballerina
- Basket
- Binoculars
- Bird
- Book
- Business Card
- Candle
- Comb
- Cushion
- Embroidery
- Fan
- Glove
- Goldfish
- Iron
- Magnifier
- Mirror
- Necklace
- Perfume
- Pincushion
- Playing Card
- Purse
- Scissors
- Shoe
Morph Mode has its own objects that need to be found, separate from those listed above.
Misc. Object History[]
- Glass Bird renamed Bird (update 2.24)
- Ballet Dancer renamed Ballerina (update 2.12)
- Charcoal Iron renamed Iron (update 2.12)
- Magnifying Glass renamed Magnifier (update 2.12)
- Goldfish added (update 2.12)
Objects no longer used[]
- Tassel (update 2.12)
Hints[]
~~Please list any helpful hints here~~
Collections[]
Listed below are the Collections specific to the Clothing Store location.
Note: a random special fixer is also awarded when a collection is combined for the first time.
Collection Name | Fixers | # of Reward Items | Reward Item | Reward Type | Artifact? | Giftable Collection? | Location (subject to change) |
---|---|---|---|---|---|---|---|
Musical Instruments | Thread x2, Tar x2, Scale, x1, Clothespin x1 | 1 | Belgian Waffles | Energy | No | Yes | Clothing Store |
Hunting Traps | Resin x2, Petal x3, Fang x1 | 2 | Torch | Exchange and Reagents | Yes | Clothing Store | |
Bowl of Cookies | Resin x1, Petal x2, Safety Pin x2 | 1 | Amber Berry | Talismans | Yes | Clothing Store | |
Ancient Treasure | Thread x2, Tar x1, Scale x2, Cotton x1 | 5 | Flying Time | Tools | Yes | Clothing Store |
Collections That Reward Access Passes[]
Below is a list of the collections that reward access passes required to play the Clothing Store location:
Collection Name | Fixers | # of Reward Items | Reward Item | Reward Type | Artifact? | Giftable Collection? | Location (subject to change) |
---|---|---|---|---|---|---|---|
Navigator's Kit | Resin x2, Petal x3, Fluff x1, Dragonfly x1 | 25 | Gold Thread | Access Passes | Yes | Clock Tower | |
Circus Tent | Thread x1, Tar x1, Scale x1, Fang x2 | 50 | Gold Thread | Access Passes | Yes | Train Station | |
Sinister Artifacts | Resin x3, Scale x1, Colored Ribbon x1 | 75 | Gold Thread | Access Passes | Yes | Docks | |
Ammunition | Resin x2, Scale x2, Cotton x1 | 100 | Gold Thread | Access Passes | Yes | Hunter's House | |
Flower Garden | Resin x2, Fluff x1, Pearl Bracelet x2, Dragonfly x1 | 75 | Gold Thread | Access Passes | No | Grand Stage | |
Mysterious Stalker | Pearl Bracelet x3, Brush x2, Lily x1, Dragonfly x2 | 25 | Gold Thread | Access Passes | Yes | Library | |
Catching the Criminal | Petal x6, Candlestick x2, Nut x1, Clothespin x2 | 50 | Gold Thread | Access Passes | No | No | Quests Visiting Friends |
Last Part | Hairpin x5, Pepperpot x5, Scarab x4, Charoite x4 | 50 | Gold Thread | Access Passes | No | No | Quests Visiting Friends |
Useful Changes | Hairpin x4, Button x5, Fluff x5, Clasp x4 | 50 | Gold Thread | Access Passes | No | No | Quests Visiting Friends |
Chosen Descendant | Scale x5, Cameo x5, Scarab x4, Silver Bird x4 | 75 | Gold Thread | Access Passes | No | No | Quests Visiting Friends |